Game Art in Blender by GameDev.TV Humble Bundle

The Learn to Create Game Art in Blender 2022 Humble Bundle by GameDev.TV is now live. This contains several courses covering all aspects of learning to use the Blender 3D application. This includes low polygon 3D modelling, character creation, sculpting, environment design and more.

As with all Humble Bundles, it is organized into tiers:

1$ Tier

Blender Low Poly Landscapes Course

Finish IT Course

Mid Tier

Blender Visual Effects Course

Blender Low Poly Characters Course

25$ Tier

Complete Blender Creator Course

Blender Character Creator for Video Game Design Course

Blender Environment Artist Course

Create Anime Characters in Blender Course

Blender Dragon Sculpting Course

Blender Texture Painting Advanced Techniques Course

Pixel Art Characters Course

Assets – Blender Surface Texture Material Pack

As with all Humble Bundles, you decide how your funds are allocated between Humble, the publisher, charity and if you so choose (and thanks so much if you do!) to

Don’t Let Offscreen Objects Ruin Your Performance – Unity CullingGroup API – General and Gameplay Programming – Tutorials

Check the original blog post at The Gamedev Guru: Don’t Let Offscreen Objects Ruin Your Performance – Unity CullingGroup API

Learn how to make your expensive scripts cost nothing while they are offscreen.

Table of Content

Offwhat GameObject?

First off: what is an offscreen object?

An object is offscreen when you cannot see it from your camera’s perspective. This may happen because your object is “behind” your camera (therefore culled by frustrum) or behind walls/other occluders (occlusion culling).

So if an object is offscreen and we cannot see it, we don’t have to dedicate expensive computational resources to it right?

Wrong. That’s what I thought when I was a kid. Not anymore.

The Performance Cost(s) of Offscreen Objects

Here are some of the hardware costs you are paying for offscreen objects:

  • The culling price: is an object offscreen at all? Unity determines this by checking its visibility through

Linear Interpolation Explained – General and Gameplay Programming – Tutorials

Linear interpolation is everywhere. Games, 3D animation, image creation tools and much more all rely heavily on interpolation, so having a thorough understanding of linear interpolation is extremely important.

This text is somewhat geared towards game developers, however it’s general enough to apply to any programming audience regardless of if you’re into games or not.

What is interpolation?

In the simplest sense, interpolation is finding data in between other data. Unfortunately, this explanation is really vague, and understanding interpolation is quite difficult without real examples, so I will provide some.

Linear Interpolation, and the Number Line.

Lets explain linear interpolation by using a number line as an example.

What number is halfway in between -2, and 2?

If you answered 0, you would be correct! Congratulations! You just did linear interpolation inside your head. (Yes, that’s all it is!) Going back to the original definition of interpolation as “finding data

Buy osrs gold to save time!

Oldschool Runescape is an old game and yet it is still played by thousands of gamers every day. The game is mainly about progressing your account and this can take a lot of time. You have 23 different skills and you can level them all up to level 99. In addition, there are about 100 different quests that you can do and some are very difficult. There are also dozens of fun activities that you can undertake, and some of these are very challenging. In general, you will spend hundreds of hours and it can even take years to complete the game. Every year there are new updates and new things to do. With gold, it all goes a bit faster, and collecting gold can also take a lot of time. Not everyone has time for this and chooses to buy osrs gold. Never bought gold before and want …